Program ____________________ Publisher ____________________ Content _____________________ Hardware ____________________
Function of Program
_____ Drill/Practice _____ Simulation _____ Problem Solving
_____ Tutorial _____ Instructional Game _____ Other ( __________ )
Package
_____ Educational objectives and user age level clearly listed _____ Learning skills are described _____ Screen shots illustrate content
Pedagogy/Educational Value
_____ Appropriate teaching strategy, experiences and readability for age level _____ Graphics serve educational purpose and are not distracting _____ Strategies to extend learning _____ Screen content contains nothing that would confuse the learner _____ Program will grow with student, many levels and enough content _____ Feedback reinforces content and is not abusive or insulting _____ Program is an accurate depiction of the real world _____ Learner's ideas, values and creativity can be incorporated _____ User has high degree of control of program: speed, rate, experience _____ Software seems new and exciting with each use _____ Speech and sound used to enhance learning, but can be turned off
Content
_____ Accurate and up-to-date _____ Spelling, grammar and punctuation are correct _____ Content is bias-free, or illustrates a sense of moral and ethical issues
Ease of Use/Flexibility
_____ Students can use program independently on the first try _____ Keys, menus and icons are accessible and intuitive _____ Printing is simple _____ Learner has some control over settings and experiences of program _____ Additional materials (textbook, teacher guide, etc.) are available _____ Instructions can be viewed onscreen _____ Easy to manipulate through the program _____ Easy to install _____ Learner knows if an error has been made
Student Proof
_____ Quick response to the student's actions _____ Opening sequence can be bypassed _____ Student can only access courseware functions, not programming _____ If a key is pounded or held down only one input occurs
Fun
_____ Makes learning fun, meaningful and interesting with every use _____ Captivates a range of learning styles and broad age groups _____ Events are randomly generated and not repeated with each use
Adapted by Renee B. Rittner (12/19/02) from: Roblyer, M.D. and J. Edwards (2000). Integrating Educational Technology into Teaching (2nd edition) . Upper Saddle River, NJ: Merrill. Phipps, Anita, M.Ed., Technology Leadership in Schools, online course offered by the University of Missouri-Columbia